AI Insights · Timothy · January 2022
Top 5 School Games on Android in the Middle East Q4 2021
Discover the performance trends of the top 5 school games on Android in the Middle East during Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 school games on the Android platform in the Middle East showed varied performance trends. Here's a closer look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
Bully: Anniversary Edition from Rockstar Games had a relatively stable quarter. Weekly revenue saw minor fluctuations, peaking at around $138 in early October and averaging between $100 and $130 for most of the quarter. Downloads started at 42 and peaked at 85 in mid-October, ending the quarter with around 38 downloads. Active users rose from 63 at the start of the quarter to a high of 137 in mid-October, before stabilizing around 70.
Idle High School Tycoon by Kolibri Games experienced significant variability. Weekly revenue reached its highest at $278 in mid-October, but dropped to around $31 by mid-November. Downloads were highest at 967 in early October but saw a steep decline to 69 by the end of December. Active users mirrored this trend, starting at 585 and peaking at 1112 in late October before falling to 179 by the end of the quarter.
University Empire Tycoon -Idle from Codigames had a challenging quarter. Revenue started strong at $554 in late September but dropped sharply to single digits by late November, before slightly recovering to $24 by the end of December. Downloads were minimal, peaking at 63 at the start of the quarter and falling to zero for several weeks. Active users showed a steady decline from 1401 in late September to 947 by the end of December.
My PlayHome School by Shimon Young : Play Home Software had a more consistent performance. Weekly revenue remained relatively stable, averaging around $70 with minor fluctuations. Downloads peaked at 103 in late October and varied between 12 and 48 for the rest of the quarter.
School of Chaos Online MMORPG by VNL Entertainment Ltd showed strong engagement. Revenue started at zero but saw a peak of $140 in mid-December. Downloads were consistently high, peaking at 1565 in the last week of December. Active users increased from 2652 at the start of the quarter to a peak of 3100 in late November, ending the quarter at 2999.
For more detailed insights and data, visit Sensor Tower.